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	<title>Team Fortress 2 Tips</title>
	<atom:link href="http://www.teamfortresstips.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.teamfortresstips.com</link>
	<description>Team Fortress Tips is your source to the latest news and updates on Team Fortress 2, a multiplayer game developed by Valve. Together with the news, we will supply you with tips, tricks and tactics to the classes and maps of Team Fortress 2.</description>
	<pubDate>Thu, 21 Aug 2008 18:15:22 +0000</pubDate>
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		<title>Sandvich and Arenas</title>
		<link>http://www.teamfortresstips.com/sandvich-and-arenas/</link>
		<comments>http://www.teamfortresstips.com/sandvich-and-arenas/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 17:31:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.teamfortresstips.com/?p=20</guid>
		<description><![CDATA[The two last features of the Team Fortress 2 Heavy update is out, and the keywords are Sandvich and Arenas.
The Sandvich is the first unlockable weapon upgrade for the Heavy update. Well, it is not actually a weapon but a healing item. For eating the sandvich (will i get used to writing it this way?) [...]]]></description>
			<content:encoded><![CDATA[<p>The two last features of the Team Fortress 2 Heavy update is out, and the keywords are Sandvich and Arenas.</p>
<p><img class="alignnone size-medium wp-image-21 alignright" style="float: right;" title="sandvish" src="http://www.teamfortresstips.com/wp-content/uploads/2008/08/sandvish-300x261.jpg" alt="" width="300" height="261" />The Sandvich is the first unlockable weapon upgrade for the Heavy update. Well, it is not actually a weapon but a healing item. For eating the sandvich (will i get used to writing it this way?) you will be healed 120 health points. The bad thing is that eating the sandvich will take four seconds, making you an easy target for that amount of time, but a great substitusion when there&#8217;s no healers around. The other bad thing is that you will have to leave your shotgun at home, making you more vulnerable to snipers and other bastards that deserve some lead in their stomach. You have unlimited supply of sandviches.</p>
<p>The second feature, and very interesting I must add, is the Arena game type. This is completely new, and takes place on small maps. The teams start, and the team surviving the longest wins. You can also win by capturing a capture point in the middle. This means it will be very close to the gameplay you see in games like Counter-strike. This first time you will see five types of Arena-maps, two complete new called Lumberyard and Ravine, and three remakes of the maps Well, Granary and Badlands.</p>
<p>As you see, a lot to look forward to in the new Heavy update.</p>
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		<item>
		<title>Heavy Update News</title>
		<link>http://www.teamfortresstips.com/tf2-heavy-update-news/</link>
		<comments>http://www.teamfortresstips.com/tf2-heavy-update-news/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 18:02:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.teamfortresstips.com/?p=17</guid>
		<description><![CDATA[Finally we get news about another update about a class in Team Fortress 2, and this time it&#8217;s Heavy. Not know yet when we will get this update live, but absolutely some interesting news for the TF2 gamer.
A new community map will be added, called cp_steel. As you probably know, this will be a control [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-19 alignright" style="float: right;" title="natascha" src="http://www.teamfortresstips.com/wp-content/uploads/2008/08/natascha-300x270.jpg" alt="" width="300" height="270" />Finally we get news about another update about a class in Team Fortress 2, and this time it&#8217;s Heavy. Not know yet when we will get this update live, but absolutely some interesting news for the TF2 gamer.</p>
<p>A new community map will be added, called cp_steel. As you probably know, this will be a control point map. One of the very interesting features is that there will be a new feature for this map new to TF2, and that is that when you capture a control point, the map itself will change, making new route, and remove old routes. This will give another tactical challenge to the player.</p>
<p>A second map that is a payload map will also be added. This one is called Badwater Basin. It will have more open space and less chokepoints than the previous payload map Goldrush.</p>
<p>One of the new items for the Heavy will be the Killing Gloves of Boxing. It will be a melee weapon, and when you kill someone with it you will get a five second boost of guarateed critical hits. This boost can be used also with other weapons of you decide to change after killing some with the gloves.</p>
<p>Another 35 achievements is of course added to the game, and some of the highlights are &#8220;Eat 100 sandviches&#8221; (?), &#8220;Kill an enemy with a critical punch&#8221; and &#8220;Get 1000 assists&#8221;. Quite a few hard ones here, so be prepared to fight for your achievements! (as allways&#8230;)</p>
<p>The second unlockable weapon is a new minigun, called Natascha. It will have 25 % less firepower than your old gun, but will give you a 100 % chance to slow down the target on hit. Very useful for those bastard Scouts running around.</p>
<p>Still two more features to be unlocked, so stay tuned for more information about the Heavy update.</p>
]]></content:encoded>
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		<item>
		<title>TF2 Comics</title>
		<link>http://www.teamfortresstips.com/tf2-comics/</link>
		<comments>http://www.teamfortresstips.com/tf2-comics/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 13:40:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.teamfortresstips.com/?p=14</guid>
		<description><![CDATA[Fans of TF2 found out early that Team Fortress 2&#8217;s cartoony graphics matched perfect for the creatives souls to make comics from the TF2 universe. Together with the large number of stereotypic characters in the game, it has been a steady stream of TF2 comics.
We absolutely recommend checking out the thread on the TF2 forums [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.teamfortresstips.com/wp-content/uploads/2008/08/heavymedic.jpg"><img class="alignnone size-medium wp-image-15 alignright" style="float: right;" title="heavymedic" src="http://www.teamfortresstips.com/wp-content/uploads/2008/08/heavymedic-300x240.jpg" alt="" width="300" height="240" /></a>Fans of TF2 found out early that Team Fortress 2&#8217;s cartoony graphics matched perfect for the creatives souls to make comics from the TF2 universe. Together with the large number of stereotypic characters in the game, it has been a steady stream of TF2 comics.</p>
<p>We absolutely recommend checking out the thread on the TF2 forums with the comics, and checking them out. Maybe you even are inspired to make a few yourself? You find them <a href="http://forums.steampowered.com/forums/showthread.php?t=649323">here</a>.</p>
]]></content:encoded>
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		<title>TF2 Patch Notes for July 29</title>
		<link>http://www.teamfortresstips.com/tf2-patch-notes-for-july-29/</link>
		<comments>http://www.teamfortresstips.com/tf2-patch-notes-for-july-29/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 13:24:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.teamfortresstips.com/?p=11</guid>
		<description><![CDATA[A patch today with some fixes and changes.
Team Fortress 2

Fixed team switches on Attack/Defense maps spamming the console
Fixed the Kritzkrieg not working on servers with crits turned off
Fixed some clipped localized strings in various in-game dialogs
Fixed several cases where files were synchronously loaded while the game was running
Fixed a shutdown crash in the material system
Cached [...]]]></description>
			<content:encoded><![CDATA[<p>A patch today with some fixes and changes.</p>
<p><strong>Team Fortress 2</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed team switches on Attack/Defense maps spamming the console</li>
<li>Fixed the Kritzkrieg not working on servers with crits turned off</li>
<li>Fixed some clipped localized strings in various in-game dialogs</li>
<li>Fixed several cases where files were synchronously loaded while the game was running</li>
<li>Fixed a shutdown crash in the material system</li>
<li>Cached rendering of item model panels to improve performance, in particular while weapon selection was visible</li>
<li>Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels</li>
<li>Players killing themselves will now give a kill credit to the last enemy who damaged them</li>
<li>Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts</li>
<li>Fixed players being killed and creating ragdolls during team switches</li>
<li>Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane</li>
<li>Removed health bonus from the Backburner</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Fake Spy Update information</title>
		<link>http://www.teamfortresstips.com/fake-spy-update-information/</link>
		<comments>http://www.teamfortresstips.com/fake-spy-update-information/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 13:25:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.teamfortresstips.com/?p=12</guid>
		<description><![CDATA[There has been a lot of rumors about the next major update to TF2, and a fake image of what looks like a screenshot of the future spy update website has been a big hit. We can now tell you that this is not a real update, but a hoax by ka anin. It is [...]]]></description>
			<content:encoded><![CDATA[<p>There has been a lot of rumors about the next major update to TF2, and a fake image of what looks like a screenshot of the future spy update website has been a big hit. We can now tell you that this is not a real update, but a hoax by ka anin. It is actually revealed at the bottom of the page itself.</p>
<p><img class="alignnone size-full wp-image-13" title="tf2spyfake" src="http://www.teamfortresstips.com/wp-content/uploads/2008/08/tf2spyfake.png" alt="" width="500" height="436" /></p>
<p>Anyway, maybe Valve will steal some ideas from this, or they will just ignore it. You can check it out <a href="http://stashbox.org/145759/1214395963819.png" target="_blank">here</a>. Quite a nice prank if you ask me. According to the TF-blog, even some of Valves own developers was tricked by this.</p>
]]></content:encoded>
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		<item>
		<title>Patch Notes for July 8</title>
		<link>http://www.teamfortresstips.com/patch-notes-for-july-8/</link>
		<comments>http://www.teamfortresstips.com/patch-notes-for-july-8/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 17:22:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.teamfortresstips.com/?p=10</guid>
		<description><![CDATA[Here are the patch notes for the latest patch
Team Fortress 2

Fixed rcon crash caused by too many incorrect password attempts
Fixed clients experiencing connection problems during round restarts
Fixed flares not always being removed on impact
Fixed 32 player servers not working correctly with SourceTV enabled
Fixed dropped flags sometimes falling through the world
Fixed number key menu input sending [...]]]></description>
			<content:encoded><![CDATA[<p>Here are the patch notes for the latest patch</p>
<p><strong>Team Fortress 2</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed rcon crash caused by too many incorrect password attempts</li>
<li>Fixed clients experiencing connection problems during round restarts</li>
<li>Fixed flares not always being removed on impact</li>
<li>Fixed 32 player servers not working correctly with SourceTV enabled</li>
<li>Fixed dropped flags sometimes falling through the world</li>
<li>Fixed number key menu input sending 2 key events</li>
<li>Fixed PING field being clipped in the scoreboard at 800&#215;600 resolution</li>
<li>Fixed broken Medigun taunt</li>
<li>Changed mat_showmiplevels to only be allowed when cheats are on</li>
</ul>
]]></content:encoded>
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		<title>Small patch on July 3</title>
		<link>http://www.teamfortresstips.com/small-patch-on-july-3/</link>
		<comments>http://www.teamfortresstips.com/small-patch-on-july-3/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 00:27:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.teamfortresstips.com/?p=8</guid>
		<description><![CDATA[There&#8217;s been released a small patch for Team Fortress 2, adressing a few problems. Here are the patch notes.
Team Fortress 2

Fixed a memory leak affecting both clients and servers
Fixed a malicious packet exploit

]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s been released a small patch for Team Fortress 2, adressing a few problems. Here are the patch notes.</p>
<p><strong>Team Fortress 2</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed a memory leak affecting both clients and servers</li>
<li>Fixed a malicious packet exploit</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Patch Notes for July 1</title>
		<link>http://www.teamfortresstips.com/patch-notes-for-july-1/</link>
		<comments>http://www.teamfortresstips.com/patch-notes-for-july-1/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 00:28:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.teamfortresstips.com/?p=9</guid>
		<description><![CDATA[A patch for Team Fortress 2 is live, fixing some issues with the game.
Team Fortress 2

Fixed backburner&#8217;s flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
Added back [...]]]></description>
			<content:encoded><![CDATA[<p>A patch for Team Fortress 2 is live, fixing some issues with the game.</p>
<p><strong>Team Fortress 2</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed backburner&#8217;s flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed</li>
<li>Added back some damage falloff to the Pyro&#8217;s flamethrower. Not nearly as extreme as it was before the Pyro class pack</li>
<li>Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them</li>
<li>Fixed spy getting stuck in players after removing his disguise</li>
<li>Fixed spy stabbing and being able to go invisible instantly</li>
<li>Fixed spy disguised as enemy medic being able to spam voice commands</li>
<li>Fixed buffed health not decaying properly after being healed by a dispenser</li>
<li>Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.</li>
<li>Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)</li>
<li>Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location</li>
</ul>
]]></content:encoded>
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		<title>Patch Notes for June 20 and 23</title>
		<link>http://www.teamfortresstips.com/patch-notes-for-june-20-and-23/</link>
		<comments>http://www.teamfortresstips.com/patch-notes-for-june-20-and-23/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 16:56:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.teamfortresstips.com/?p=7</guid>
		<description><![CDATA[There has been two minor patches for Team Fortress 2 the last few days, when we don&#8217;t count the Pyro update, and here are the notes about what they have been fixing. Nothing major, so go out there and get your pyro achievements!
June 20

Fixed &#8220;Hot on your Heels&#8221; counting non-flamethrower based kills
Fixed some Pyro achievements [...]]]></description>
			<content:encoded><![CDATA[<p>There has been two minor patches for Team Fortress 2 the last few days, when we don&#8217;t count the Pyro update, and here are the notes about what they have been fixing. Nothing major, so go out there and get your pyro achievements!</p>
<p><strong>June 20</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed &#8220;Hot on your Heels&#8221; counting non-flamethrower based kills</li>
<li>Fixed some Pyro achievements not working on some servers</li>
<li>Fixed Compression Blast and Flare Gun trail particles on DX8</li>
<li>Fixed Spy cloaked as Scout in response rules for all classes</li>
</ul>
<p><strong>June 23</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Reduced Medic&#8217;s unlockable requirements to match that of the Pyro&#8217;s. Medic players now meeting the requirements will receive their unlockables shortly after joining a server</li>
<li>Fixed Spy sapper viewmodel animation popping</li>
<li>Fixed another issue with the Hot on your Heels achievement</li>
<li>Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO</li>
</ul>
]]></content:encoded>
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		<title>TF2 Pyro Update Live</title>
		<link>http://www.teamfortresstips.com/tf2-pyro-update-live/</link>
		<comments>http://www.teamfortresstips.com/tf2-pyro-update-live/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 21:57:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.teamfortresstips.com/?p=5</guid>
		<description><![CDATA[The next update we have been waiting for is now live, the pyro update. In addition to new weapons, archivements and tweaks for the pyro, there are two new maps.
The new maps are called cp_fastlane and ctf_turbine. Fastlane is a control point map with fire control points, while Turbine is, as you have guessed, a [...]]]></description>
			<content:encoded><![CDATA[<p>The next update we have been waiting for is now live, the pyro update. In addition to new weapons, archivements and tweaks for the pyro, there are two new maps.<img class="alignnone size-medium wp-image-6 alignright" style="float: right;" title="pic_ax" src="http://www.teamfortresstips.com/wp-content/uploads/2008/06/pic_ax.jpg" alt="" width="252" height="196" /></p>
<p>The<strong> new maps</strong> are called <strong>cp_fastlane</strong> and <strong>ctf_turbine</strong>. Fastlane is a control point map with fire control points, while Turbine is, as you have guessed, a capture the flag map.</p>
<p>Before we go through the new weapons, there is also a new twist to the old flamethrower. With the alt-fire key, the flamethrower will produce a blast of compressed air that will both blow opponents away and change direction of projectiles. This means you can kill soldiers with their own rockets!</p>
<p>The three new weapons is the flare gun, the backburner and axtinguisher. <strong>The Flare Gun</strong> replaces the Shotgun and allows you to ignite enemies at a long range. <strong>The Backburner </strong>will replace the traditional Flamethrower, and is suited for those who want to ambush the opponents. It guaratees that any hit from behind will be critical and it also gives you another 50 health. Last we have the <strong>Axtinguisher</strong> what will replace the traditional Axe. It will work great with the flare gun, since it gives critical hits when people are on fire. Just remember that hits on people that aren&#8217;t on fire will work worse than before.</p>
<p>Some of the <strong>new achivements</strong> you can start trying to achieve:</p>
<ul>
<li><span class="bold">Combined Fire: </span>Use your shotgun to finish off 20 players you&#8217;ve ignited.</li>
<li><span class="bold">Next of Kindling: </span>Ignite an enemy, and the Medic healing him.</li>
<li><span class="bold">Baptism by Fire: </span>Force 10 burning enemies to jump into water.</li>
<li><span class="bold">OMGWTFBBQ: </span>Kill an enemy with a taunt.</li>
<li><span class="bold">Clearcutter: </span>Kill 6 people with your axe in one life.</li>
<li><span class="bold">Arsonist: </span>Destroy 50 Engineer buildings.</li>
<li><span class="bold">Pyromancer: </span>Do 1 million points of total fire damage.</li>
<li><span class="bold">Hot Potato: </span>Reflect 100 projectiles with your compressed air blast.</li>
</ul>
]]></content:encoded>
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