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Archive for July, 2008


TF2 Patch Notes for July 29

July 30th, 2008  | 

A patch today with some fixes and changes.
Team Fortress 2

Fixed team switches on Attack/Defense maps spamming the console
Fixed the Kritzkrieg not working on servers with crits turned off
Fixed some clipped localized strings in various in-game dialogs
Fixed several cases where files were synchronously loaded while the game was running
Fixed a shutdown crash in the material system
Cached [...]

Fake Spy Update information

July 18th, 2008  | 

There has been a lot of rumors about the next major update to TF2, and a fake image of what looks like a screenshot of the future spy update website has been a big hit. We can now tell you that this is not a real update, but a hoax by ka anin. It is [...]

Patch Notes for July 8

July 10th, 2008  | 

Here are the patch notes for the latest patch
Team Fortress 2

Fixed rcon crash caused by too many incorrect password attempts
Fixed clients experiencing connection problems during round restarts
Fixed flares not always being removed on impact
Fixed 32 player servers not working correctly with SourceTV enabled
Fixed dropped flags sometimes falling through the world
Fixed number key menu input sending [...]

Small patch on July 3

July 5th, 2008  | 

There’s been released a small patch for Team Fortress 2, adressing a few problems. Here are the patch notes.
Team Fortress 2

Fixed a memory leak affecting both clients and servers
Fixed a malicious packet exploit

Patch Notes for July 1

July 2nd, 2008  | 

A patch for Team Fortress 2 is live, fixing some issues with the game.
Team Fortress 2

Fixed backburner’s flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
Added back [...]




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